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Joel

Let's Go Spelunking!

by Joel
Let's Go Spelunking!

One of the many roles in A Township Tale, is the Miner. It’s probably no surprise to you, that, like many RPG’s, mining is one of the core ways of gather resources. You need metals to create weapons, tools, or armor. You need coal to power the furnace or an oven. On top of that, mining is one of the best ways to come across some of the awesome loot in the game, from blacksmithing moulds, to help you make cooler weapons, to potions of all sorts!

The town has it’s own little quarry. It’s great to help you getting started! Some copper, some coal; not much, nothing fancy, but a nice start nonetheless. The good stuff is a bit further down however.

From the quarry, there’s a cave entrance. It gets deeper and deeper, and darker and darker. In fact, it gets absolutely pitch black. You definitely need some of that fire mentioned

LAST WEEK to help you out here. With limited vision, and the dangers that tend to hide in these caves, this is definitely not the safest place to be. I’d recommend a trustworthy townmate, or at the very least, a weapon at hand.

The caves are all procedurally generated. What does this mean? In short, this means that every server has it’s own unique cave system. As you spend more time on your chosen server, you and your townmates will probably get to know some parts of the caves quite well: where dungeons are, where enemy camps are, where different biomes are, and most importantly, how to get deeper. The caves come in all sorts of shapes and sizes, with a huge variety of different creatures, and environmental features. Most caves are pitch black (without a torch), while some have various elements of luminescence. These factors usually are representative of the changing biomes throughout the caves. If you’re heading into an area full of plants and color, there’s quite a chance you’ve stumbled upon a jungle biome!

Procedural generation doesn’t just make discovery better, it really changes up how you solve problems too. A fight with a particular creature may be easier in some situations, but in others might be extremely difficult. All creatures have environments that they struggle in, and others that they thrive in. You might find yourself in some tight and windy tunnels during one fight, so maybe some daggers will suit you best. In another fight however, the caverns may have opened up to a huge expanse, and you might find yourself wishing you had brought your bow and quiver with you!

There’s many secrets in the mines that we’d rather leave for you to discover. If you have any questions though, we’d love to have some more in depth discussion with you! If you haven’t had a chance to check out our DISCORD, I do recommend it! It’s been great to see it grow, and we love answering everyone’s questions there.

Joel

Let's Go Spelunking!

by Joel
Let's Go Spelunking!

One of the many roles in A Township Tale, is the Miner. It’s probably no surprise to you, that, like many RPG’s, mining is one of the core ways of gather resources. You need metals to create weapons, tools, or armor. You need coal to power the furnace or an oven. On top of that, mining is one of the best ways to come across some of the awesome loot in the game, from blacksmithing moulds, to help you make cooler weapons, to potions of all sorts!

The town has it’s own little quarry. It’s great to help you getting started! Some copper, some coal; not much, nothing fancy, but a nice start nonetheless. The good stuff is a bit further down however.

From the quarry, there’s a cave entrance. It gets deeper and deeper, and darker and darker. In fact, it gets absolutely pitch black. You definitely need some of that fire mentioned

LAST WEEK to help you out here. With limited vision, and the dangers that tend to hide in these caves, this is definitely not the safest place to be. I’d recommend a trustworthy townmate, or at the very least, a weapon at hand.

The caves are all procedurally generated. What does this mean? In short, this means that every server has it’s own unique cave system. As you spend more time on your chosen server, you and your townmates will probably get to know some parts of the caves quite well: where dungeons are, where enemy camps are, where different biomes are, and most importantly, how to get deeper. The caves come in all sorts of shapes and sizes, with a huge variety of different creatures, and environmental features. Most caves are pitch black (without a torch), while some have various elements of luminescence. These factors usually are representative of the changing biomes throughout the caves. If you’re heading into an area full of plants and color, there’s quite a chance you’ve stumbled upon a jungle biome!

Procedural generation doesn’t just make discovery better, it really changes up how you solve problems too. A fight with a particular creature may be easier in some situations, but in others might be extremely difficult. All creatures have environments that they struggle in, and others that they thrive in. You might find yourself in some tight and windy tunnels during one fight, so maybe some daggers will suit you best. In another fight however, the caverns may have opened up to a huge expanse, and you might find yourself wishing you had brought your bow and quiver with you!

There’s many secrets in the mines that we’d rather leave for you to discover. If you have any questions though, we’d love to have some more in depth discussion with you! If you haven’t had a chance to check out our DISCORD, I do recommend it! It’s been great to see it grow, and we love answering everyone’s questions there.

Joel

Let's Go Spelunking!

by Joel
Let's Go Spelunking!

One of the many roles in A Township Tale, is the Miner. It’s probably no surprise to you, that, like many RPG’s, mining is one of the core ways of gather resources. You need metals to create weapons, tools, or armor. You need coal to power the furnace or an oven. On top of that, mining is one of the best ways to come across some of the awesome loot in the game, from blacksmithing moulds, to help you make cooler weapons, to potions of all sorts!

The town has it’s own little quarry. It’s great to help you getting started! Some copper, some coal; not much, nothing fancy, but a nice start nonetheless. The good stuff is a bit further down however.

From the quarry, there’s a cave entrance. It gets deeper and deeper, and darker and darker. In fact, it gets absolutely pitch black. You definitely need some of that fire mentioned

LAST WEEK to help you out here. With limited vision, and the dangers that tend to hide in these caves, this is definitely not the safest place to be. I’d recommend a trustworthy townmate, or at the very least, a weapon at hand.

The caves are all procedurally generated. What does this mean? In short, this means that every server has it’s own unique cave system. As you spend more time on your chosen server, you and your townmates will probably get to know some parts of the caves quite well: where dungeons are, where enemy camps are, where different biomes are, and most importantly, how to get deeper. The caves come in all sorts of shapes and sizes, with a huge variety of different creatures, and environmental features. Most caves are pitch black (without a torch), while some have various elements of luminescence. These factors usually are representative of the changing biomes throughout the caves. If you’re heading into an area full of plants and color, there’s quite a chance you’ve stumbled upon a jungle biome!

Procedural generation doesn’t just make discovery better, it really changes up how you solve problems too. A fight with a particular creature may be easier in some situations, but in others might be extremely difficult. All creatures have environments that they struggle in, and others that they thrive in. You might find yourself in some tight and windy tunnels during one fight, so maybe some daggers will suit you best. In another fight however, the caverns may have opened up to a huge expanse, and you might find yourself wishing you had brought your bow and quiver with you!

There’s many secrets in the mines that we’d rather leave for you to discover. If you have any questions though, we’d love to have some more in depth discussion with you! If you haven’t had a chance to check out our DISCORD, I do recommend it! It’s been great to see it grow, and we love answering everyone’s questions there.