What's going on?
Hello everybody! What’s going on?
As many of you know, we’re currently prepping towards our next big release for A Township Tale, the ability to climb, and a large Climbing Tower. Juicy details about that update will be coming soon, but in the meantime I thought it’d be nice to give some insights into what we’re working on across the studio.
Release Prep
As mentioned, we’re working towards the Climbing and Tower update. This is in the final stages of testing and bug fixing. This process can take an unforeseen amount of time, though internally we’re almost set on a release date.
Personally, I’m also working on a marketing plan for the release. I’ve got supporter spoilers lined up, a series of blog posts in the process of being drafted, and hopefully some other exciting things along the way. Of course a big part of this is also collecting a bunch of screenshots and concept art to be able to share with you.
We will be starting to drop some supporter spoilers in the next couple weeks, and announcing the release date some time in October.
Research and Development (R&D)
We’ve got a long-term R&D team set up.
Although this doesn’t lead to immediate returns for the community, this team helps us to make better decisions for the long-term benefit of A Township Tale.
We may not mention this team often, as they are very behind-the-scenes, but I wanted to cover everyone in this post, so it’d be amiss to exclude this work.
Pico
As some of you noticed, Pico, a new VR headset, listed us amongst their titles during their announcement event the other day. We’ve got a couple programmers working on integrating with their operating system. Fortunately their tech supports our existing art, so this isn’t a large scale “port” like PC to Quest was. Our code base also already has the concept of multiple operating system support due to the Quest port, so this put us at a good head start.
This is still very early days, so I wouldn’t expect any updates any time soon on this one.
Tavern + Launcher Updates
We’ve recently released a beta version of the launcher to the Supporters to gather some feedback. We’re also working on updates to the tavern website, adding in a new section for server management and discovery.
We don’t have any dates for when this will become publicly available as of yet, but keep any eye out for announcements!
Bug Fixes
We’ve recently increased our focus on community reported bugs. This was a significant factor in the decision to upgrade our feedback site.
Bug fixes have always be an ongoing task, but with our new feedback site and internal processes, we hope to be more efficient in addressing community reported concerns.
You can help us with this by reporting any bugs you are aware of on the FEEDBACK SITE
Future Releases
We’re redesigning our approach to developing updates. This is to give us a good head start on upcoming features, and has built upon many lessons learned over the past year. This means more efficient development for future content!
I am working with feature teams to build in opportunities to share information with all of you earlier in the development process.
In addition to bugs, we’re increasing our focus on community feedback as well. Part of these future releases will include addressing aspects of that feedback where appropriate.
We’d love for you to share your feedback with us on the FEEDBACK SITE to help us be as in-tune with as many of you as possible.
That’s it for now!
If you want to join the discussion, hit up the REDDIT POST!
Hope you’re all well, and thank you all for your patience. I also anxiously await the update!
Hope you all had a relaxing weekend.